Combat Magick Thread

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Combat Magic
"The first rule of magic is simple. Don't waste your time waving your hands and hoping when a rock or a club will do." -- McCloctnik the Lucid

Disclaimer: The author cannot be held culpable for the use or misuse of any of the techniques and concepts discussed in this chapter. I refuse to be responsible for the irresponsibility of anyone stupid enough to make frivolous use of Combat Magic. If you can't deal with the consequences of your actions, don't do it. You have been warned. (SECOND DISCLAIMER - THIS IS NOT WRITTEN BY RAVEN - SEE LINK ABOVE)

Combat magic is defined as the use of enchantment techniques to bring harm to another person or persons. Love and war being the human animal's favorite pastimes, aggressive magic is probably second only to love spells in sheer popularity and interest.

It's likely that many of those with a previous background in magic will be quite upset that a chapter such as this is included in this book. To some, combat magic is an abomination, and should never be spoken of except when accompanied by a dire warning to avoid it at all costs. Clichés about giving loaded guns to children will be dutifully spouted. I don't agree with the analogy. It would be more accurate to describe it as giving a child a box full of the parts to construct a gun, along with gunpowder, lead and shell casings with a reloading machine to make the bullets. It's highly unlikely that a total novice will be able to assemble the parts into anything harmful, to themselves or anyone else. By the time they accumulate the knowledge necessary to construct something dangerous, they will also know how to avoid shooting themselves in the foot.

What remains are the ethical considerations of arming people with the weapons of magic. Personally, I consider it to be similar to teaching people any other kind of martial art. It's very rare to hear about a black belt holder in karate going around beating people up for no good reason or getting into bar fights.

Like martial artists, most magicians with sufficient power to actually bring harm to anyone else:
A) Have better things to do with their time.
B) Have come to know that there are usually more efficient ways to deal with potentially violent situations
C) Have achieved a centered mind and the self discipline that makes senseless violence unappealing.

There will always be exceptions to the rule, of course. But such psychopaths are very inventive , and will always find a way to inflict misery on their fellow humans whether they practice magic or not.
Aggression by means of magic must be approached with the same attitude of seriousness one should bring to any other form of aggravated assault. If one cannot conceive of doing physical violence against an enemy, then certainly one will be equally unable to do so psychically. Any coward can swagger about brandishing a gun, but be totally incapable of handling the consequences of pointing it at someone and blowing their head off.

Magical curses have been know not only to inflict grievous harm on their intended targets, but on any others in the target's proximity as well -- and quite often instead of the intended target. Magical violence (like any form of violence) is an extremely blunt instrument. The greatest disadvantage of magical attack is its maddeningly bad accuracy. All of these negative connotations are multiplied when two or more magicians attack each other. Peter Carroll aptly described it as fighting a duel with hand grenades.

I know a very powerful magician who once told me that his favorite combat spell was the "Greater Evocation of the .357 Magnum Bullet Between The Eyes." He said it never fails. Though spoken in jest, it would be wise to keep this anecdote in mind when considering the use of combat magic. If one cannot continence the use of my friend's type of "magic spell", then one has no business considering the use of any other type either.

Being forced into a situation where resorting to violence is the only option available is the height of bad planning and stupidity. Very often, this means the situation has gotten so out of control that it is already lost. Long before such a point is reached, the canny magician will have found means to exploit the adversary's weaknesses to his or her advantage, or as a last resort, manipulated their enemies in such a way as to render them unwilling or unable to press an attack. As Sun Tzu said in The Art Of War, "Supreme excellence in warfare is to defeat the enemy without engaging in battle."

Nevertheless, there are going to be times when aggression is a reasonable and prudent course of action. Often a counter-offensive or even a preemptive strike is called for, if only to keep one's enemies off balance. But keep in mind that it is to be approached with the same attitude as physical battery, assault with deadly weapons, and murder. To do otherwise is to risk the dreaded "boomerang effect" of legend and lore.

The "Karmic Boomerang" Effect
Contrary to popular belief, it is the opinion of the author that such effects are not due to some universal "moral injunction" against the use of aggressive magic. At least in my experience, such "karmic certainties" as the Wiccan's 'Law of Threefold Return', in which any harm done with magic will rebound on the perpetrator by a factor of three, rarely seem to function reliably. In fact, without including reincarnation as part of such a philosophy, it is painfully obvious that the evildoer goes unpunished by the gods as often as the good die young! The ancient pagans knew better than to leave human retribution and justice to the gods, unlike their modern imitators.

A far more likely explanation, one that accounts for the unreliable nature of such karmic backlash, is that it is the aggressing magician's own subconscious fears and guilt complexes that set up a sympathetic two-way link with the intended victim of a magical attack. Accordingly, the magician ends up invoking his or her own nemesis as well as their enemy's. This means that in order to avoid being the victim of feedback from one's own magical attacks, one must find a way to divest oneself of all emotional sympathy with the target after the hex has been cast.

This psychosomatic whiplash effect is quite successfully exploited by many neopagan cults and "white magic" orders to inflict an arbitrary moral code on their followers, presumably to prevent the young and restless from usurping the power of the hierarchy. Virtually all of them will inform those who attain the "inner circle" of adepts that such injunctions as the Law of Threefold Return are merely blinds devised to keep the neophytes from "hurting somebody" -- that "somebody" being the entrenched leadership.

On the other side of the coin, some "black magic" practitioners or groups go about slinging curses hither and yon with utter disregard for the potential consequenses. Like the schoolyard bully, they often run up against somebody bigger and meaner than themselves. Or the magical links they forge in the process become chains of guilt and paranoia that sink them into the charnel pit of their own id. Death, extreme misfortune or uncontrollable insanity are the usual result.

That very often magical attacks are mounted for reasons of revenge may also account for the perception that combat magic cannot be used without it bringing destruction on oneself in the process. Revenge is the most emotionally charged of all possible motives for violence, and such emotion will always invoke it's dualistic opposite, sympathy, in the subconscious mind. If revenge is one's motive, it would be wise to explore other avenues of action such as spells of binding.

Practical Combat Magic
Combat magic can be subdivided into two basic categories, which we shall dub the Red and the Black; they could also be termed "war" magic and "death" magic respectively. The means of avoiding harmful backlash from each type is different, and suited to each style as detailed in the following sections.

Red Magic:
The distinguishing factor of Red Magic is that it is not practiced covertly. In fact, it's effectiveness is in direct proportion to how brazenly obvious one is about performing it. The classic form is the "cursing in the public square" style of the old stories about evil witches; the hideous old hag places a curse upon the victim in public in front of many witnesses - sometimes from the gallows. In what is probably the most celebrated work of Red Magic in history, Jaques DeMolay, leader of the mystical Knights Templar, was sentenced to death in 1314 by Pope Clement V and King Phillip IV of France for sorcery and heresy. From the gallows he cursed them both, declaring they would die within a year. Both men were dead within six months.

However, it is not required that one expose oneself as an aggressor; the other classic form is when the victim is the recipient of a nasty looking sigil in the mail or finds a "voodoo doll" nailed to the door or a dead cat hanging from a tree in the front yard.

The common denominator is that the victim is quite certain he or she has been singled out for a magical attack. This has both advantages and disadvantages. The advantage is that depending on the enemy's state of mind, the fear and paranoia generated by the certain knowledge that one is on a magician's shit list can be a very effective weapon all on it's own. In fact, psychologists accredit this psychosomatic effect with being the sum total of the effectiveness of magical attack. However, there are many recorded accounts of total skeptics sucumbing to curses. This is because it's quite doubtful that even the most materialistic unbeliever is totally free of all of the superstious baggage humans are heir to. This makes their situation even worse, for they will hesitate to take any prudent countermeasures, or seek help from someone who can.

The disadvantage is that an enemy forewarned is an enemy forearmed. As any citizen of Haiti can tell you, the way to deal with a witch doctor's curse is to go out and hire another witch doctor to counter it - which is usually only possible if one knows one is being cursed in the first place.

Red Magic is the magic of War, and the key to it's success is maniacal aggression and the raising of emotions of hatred to a point at which they invoke gnostic trance. The war dances of various primitive cultures are excellent examples of this technique. The ritual burning of effigies is another operative example, as is stabbing "voodoo dolls" with pins. While these may be effective modes of attaining the required gnosis, the direct identification of the enemy in the process is what opens up the magician to the risk of backlash. To those who would wreck war upon an enemy, this is a secondary consideration - a soldier always assumes that any mission may result in their own death as well as the enemy's. But for most who would use combat magic, it would be preferred to survive unharmed rather than to die as a martyr.

To avoid this, it is better to sigilize the enemy into an abstract symbol, and raise the required emotions of hatred and malice by focusing on something other than the target itself. Then when gnosis is achieved, the sigil is ritually destroyed and the Will is sent forth without the conscious connection that can bring about psychic "retribution".

The Chaos Bolt: A Red Magic Operation
The following is a description of a form of Red Chaos Magic called "Chaos-Bolting". For those of you who harbor fantasies of magically casting bolts of lightning from your outstretched hands at your adversaries, this is as close as it gets (at least on this plane of existence.) Remember, this operation is not limited to use against individuals, but is also effective against such entities as corporations, governmental institutions and rival magical groups.

Dressing oneself in the raiment of a warrior is highly effective - the ceremonial battle dress, masks and war paint of the shamanistic tribal cultures are examples of how their warriors placed themselves into the gnostic trance state for combat, and it can be used by the magician with great effect. If wearing native American costumery or swords and shields do not invoke the martial spirit for you, consider using the fatigues, helmets, boots and firearms of the modern soldier. What matters is that it makes you feel like a warrior.

Materials:
- Paper and pen (to make graphic sigil)
- Dagger
- Fire (either a small bonfire or a fireproof container to burn paper in),
- Red candles,
- "Mars" incense,
- A clean needle or similar device to draw blood from your finger.

Preparation:
Using the Graphic method, create a sigil out of the name of the enemy or enemies. After the sigil is drawn, it is charged by drawing blood from oneself and anointing it. Then, using the Mantric method, create a sigilized chant from a statement of intent that details the horrible fate that is to befall the enemy (see the chapter on Sigils elsewhere in this book.)

Arrange several red candles in a circle around your space and light them, along with copious quantities of incense. If one is outside and there is no danger of starting a brush fire, drawing a circle around oneself with flammable liquid and igniting it is a highly effective technique.

Procedure:
Now comes the hard part. You must whip yourself up into a violent frenzy, without thinking about your enemy at all. There are quite a few ways to do this, and all of them involve some unpleasantness. Here's where Emotional Memory comes into play. Try to recall a time when you were maniacally angry about something. Invoke in your mind the feelings you experienced. You might enlist the help of an assistant, who will deliberately mock you, insult you, or even strike you physically (those into S/M play can think of this as an extension of it and use the tools and techniques they already know.)
While all this continues, begin to chant the mantra and stare at or visualize the sigil of the enemy. Do not think about the enemy! Doing a personal variation on a Native American "war dance", even a Hollywood-cliché version of one, can be used to push one closer to the brink of the "red gnosis", where one is aflame with righteous anger. Pounding the ground or other objects (hopefully inanimate ones) with clubs or other weapons, or even the firing of guns or the setting off of explosive devices can be effective in attaining the proper mental state.

At the height of the anger trance, the sigil is visualized as being contained within an equal-sided triangle. Know this triangle to be the bottom surface of a three-sided pyramid, shaped like a long, sharp spike pointing directly away from you. This is the Chaos Bolt. As gnosis reaches it's climax, the triangle is visualized as rapidly shrinking in size and vanishing. Know this to be the result of the Chaos Bolt flying away from your point-of-view on it's way toward the target.

To conclude, burn the sigil paper, preserving the ashes. Package them up into a suitable container (i.e.. a small black box, or perhaps a bullet casing) to be delivered to the enemy somehow -- anonymous mail, nailed to their door in the dead of night, etc.

Now collapse in a heap and have someone throw cold water on you. For maximum effectiveness and safety from backlash, one must make whatever effort is required to not think about the enemy from that point on.

Black Magic:
"There is nothing good nor evil, but that thinking makes it so."
- William Shakespeare

In Chaos Magic terms, Black Magic also can be called Death or Entropy magic. Entropy being the antithesis of Chaos, in a way it could be thought of as being antiethical to Chaos Magic itself. However, every tool has it's uses, and Chaos Magic recognizes no a priori moral force in the manifest universe. Fire can cook your food or destroy your house; morality has nothing to do with it.

Not all Black Magic is used for combat purposes. On occasion the magician may find it useful to perform what are known as "Chod" rites, or ritual enactment's of his or her own death (and the fear thereof) for initiations or for the purposes of banishment. When the fear of death (or a particular way of dying) becomes an obsession, the magician can perform a ritualized version of it and by confrontation conquer the fear. Chod rites, designed to emulate death and rebirth are also highly effective as initiation ceremonies.

Unlike Red Magic, where maniacal aggression is the key to success, entropy spells must be cast with a mental attitude of complete cold, impersonal emotionlessness. The thrill of battle is replaced with a desire for nothing more than a clean, quick and efficient kill. The greatest advantage to using Black Magic for combat purposes is that it is accomplished with complete stealth, and the targets have nothing but themselves and/or pure bad luck to blame for what befalls them.

Black Magic is insidious in it's nature, and so the precautions one must take against psychic rebound are very important. The use of servitors as "agents" designed to carry the entropic intention to the target is highly recommended, as it keeps the magician "one step removed" from the target. In keeping with this attitude, you might notice that the intended victim is herein referred to as the "target", rather than the "enemy" as in the section on Red Magic. This is to stress the detached attitude that must be maintained to work effectively and safely with Black Magic.

In it's essence, a Black Magic working is designed to carry subconscious information to the target, encouraging it to destroy itself. This can manifest as sheer recklessness that, sooner or later, will result in a serious or even fatal accident. It can also take form as neglect of the health or inattention to dangerous circumstances. In any case, the target will be totally unaware that there is a spell at work, unless they are magicians or extreme paranoids.

"It's Their Funeral": A Black Magic Operation
This is an operation that falls under the definition of "sympathetic magic". It is recommended to obtain some sort of object that is personally connected with the target -- Hair, nail parings, an article of clothing, etc. Otherwise, a photograph, drawing or if nothing else, a sigilized rendering of the target's name can be used.

The object is to conduct a symbolic funeral for the target. Of course, to hold a funeral a "body" is needed, so this operation is a variation on the "voodoo doll" idea.

The rite should be conducted in the middle of the night during a new moon, preferably in an underground basement. The entire room should be shrouded in black, and lit only by black candles. A dusky scented incense (i.e. myrrh or mugwort) should be burned in copious quantities so that the room is stifling with smoke.

Materials:
- Modeling clay
- A small wooden box (with separate lid) roughly in the shape of a coffin, painted black;
- Nails

Preparation:
Using modeling clay, construct a human looking doll. Leave a hollow section in the middle, into which is placed the personal object from the target. The hollow section is then filled with more clay and covered up. The sigil representing the target's name might also be inscribed onto the surface of the doll.

Procedure:
The basic theme of staging a funeral for the target allows for a wide range of procedures. In any case, the doll is placed in the coffin, a funeral is conducted over it (accompanied by dirge-like music, if possible), it is nailed into the coffin and buried. Get a copy of a Catholic liturgy from a bookstore or library, dress in black robes and conduct the ceremony of burial. You might also write your own -- the possibilities are many.

Once the doll is nailed into the coffin, you must than bring yourself into the "Black Gnosis". Deep meditation can accomplish this if you are sufficiently practiced at it -- Indian fakirs use it to stop their own hearts. For the rest of us, there are the many variations on the "Death Posture" discussed elsewhere in this book. Regardless of the technique, the goal is to still yourself to complete quiescence -- to "die", even for the briefest of moments.

You must do all of this operation with an attitude of cold impersonality -- this is absolutely essential to avoid backlash. You can be no more emotional about calling death upon the target than stepping on a cockroach. If you can't manage to be totally emotionless, you would most likely want to avoid this kind of operation altogether.

A note of caution: here is a particular instance where achieving gnosis by sexual exhaustion is probably not a good idea. Having a death spell subconsciously connected to your sexuality might result in undesired links that could be detrimental to your mental health.

Countermeasures
What do you do if you find yourself on the receiving end of a magician's ire? Receiving a nasty-looking sigil in the morning mail or finding a voodoo doll nailed to your door can ruin your whole day. And what about those oh-so-dramatic "magical wars" between magicians or occult groups?

Magical warfare between magicians is generally waged for one of two reasons -- professional jealousy, or to serve as a graphic warning to others. But one rarely encounters an actual magical attack. In fact, in my experience, the overwhelming majority of all "magical wars" are nothing more than self-aggrandizment by people with far too rich of a fantasy life and a vastly overexaggerated sense of selfimportance. After all, to be the victim of a magical attack means that one must be pretty damn important and/or powerful to have attracted such negative attention!

In the case of an actual attack, the usual situation is that someone is so pissed off at you for real or imaginary reasons that they decide to try to curse you magically. Such a decision is usually prompted by their inability to attack you in any other way (usually for reasons of basic cowardice) and a desire to remain anonymous to avoid retribution. Rarely does the attacker continue to wage battle over any length of time -- such attacks are almost always a "one shot" affair.

There are a few things to remember to help keep paranoia in check. It's damn hard to perform effective combat magic, and one has to be very strongly motivated to make it work. Even for those who have the requisite skill, it's an extremely energy draining process.

The first and most important line of defense is the magician's innate poise and control of the subconscious. Perfoming a banishing rite, such as the Gnostic Thunderbolt, on a regular basis can be very effective in keeping oneself free of unwanted magical energy, real or imagined. Regular meditation practice keeps one in touch with one's own psyche and better able to detect any outward influence before it has a chance to manifest itself.

Servitors can be evoked as personal "guardians"; most Chaos Magicians I know keep a few around for this purpose. The exact design parameters of defensive servitors can range from "watchers" that serve as early warning systems, to decoys designed to deflect untoward influences and prevent them from "finding" their intended target.

An excellent example of this is the "deflection" doll, a variation on the voodoo doll concept. A doll is created (much like the one in the "funeral" rite above), but it is endowed with personal objects from yourself, rather than an enemy. A ritual is devised to charge it with absorbing any magical force directed from the outside at it's creator. The doll is then hidden in a location where you would normally be found, such as your home, car or place of work. Occasionally you recover the doll and "cleanse" it by ritual means; for example, by holding under clean running water. However, extreme care must be taken to keep it from falling into the wrong hands!

But what if one finds a nasty looking sigil, or something as grotesque as an animal ritually killed, on one's doorstep with the afternoon mail?

First of all, don't panic! Disorganized and paranoid thinking is the wedge that can allow the spell take hold all the more easily.

The first step is to neutralize it as quickly as possible. It must be removed, but contact with the skin is not advisable. Here's a suggested countermeasure:

Drop a black cloth over it and wrap it around it as you pick the gnarly thing up. Take some black ribbon or thread and tie it many times around the whole bundle. Traditionally, a triangle has been used by many cultures as a "container" for demons, evil spirits and the like; take a large piece of paper or cloth, draw a triangle on it and place the offending object in the middle. (I keep a pre-prepared "Triangle Of Art" image on a piece of large posterboard around for times like this.) Exercise your metabelief that this triangle keep it bound up and neutralized at least temporarily, and give you a chance to work out how to deal with the problem.

What to do next depends on discovering the nature of the curse. Divinitory methods, such as the I Ching, can be used to try to determine what the object represents and why it was sent. Sometimes a real or imagined offense against someone else can be rectified or atoned for in a way that will drain the curse of it's power.

Sometimes the physical nature of the object gives valuable clues as to how to counteract it's effects. For example, if the object consists of an animal or animal parts (especially chickens or goats) and accompianied by blood or tobacco ashes, it's likely you've offended a voodoo practitioner somewhere along the line. (How in the world did you let that happen?) Then it's off to the library or occult bookstore for a book on Vodoun practices and countermeasures used by the witch doctors and mambos of Haiti. You might even be able to find a professional who can help you neutralize the curse -- for a price...

For another example, say it's a sigil that includes the symbol of Mars (which would be appropo for a working of Red magic.) There's a good chance that the perpetrator used archtypical Martian imagery in devising the sigil. One could then devise an invocation of Mars that calls forth the Martian godform in it's purely "positive" aspect of protection and self-defense, which when performed over the object, tends to neutralize the purely negative Martian side of attack and destruction.

In any case, the final step is to dispose of the object by burning it, cloth and all, or tossing the whole mess into a lake or ocean -- or both. You might conjure up a sigil of your own designed to bind the curse harmlessly and add it to the mass to be destroyed.

Then perform your banishings and keep your imagination from running wild. And consider seriously whether or not you wish to escalate the conflict. Merely appearing to have suffered no ill effects from the curse, or to have not even noticed it at all, is the most maddening thing you can do to your adversary. As the sage said, "Living well is the best revenge."
"She’s all the unsung heroes who... never quit." ― R. A. Heinlein, Stranger in a Strange Land
“There are more things in Heaven and Earth, Horatio, than are dreamt of in your philosophy.” ― William Shakespeare, Hamlet
“Every normal man must be tempted, at times, to spit on his hands, hoist the black flag, and begin slitting throats.”
― H.L. Mencken, Prejudices: First Series
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https://www.reddit.com/r/occult/comment ... or_battle/

Combat Magick? (Magick for battle?) (self.occult)
submitted 1 year ago by YunTaiji
I've recently came across "Combat Magick". What exactly is this? I'm guessing this is not the fantasy type of magic where you shoot plasma balls out of your hands or harden your body to stop a bullet. Although I feel silly for asking this (I am new to the occult after all) but could someone give me an explanation of this? Any experiences? Does it exist and if it does and it goes by a different name could you explain more on the subject. Thanks

[–]Lucifereus 6 points 1 year ago 
Curses, protection, reflection, Banishing ect.
Also starting rumours, negative gossip, basically what the American politicians do to make rivals look bad.

[–]Vfeldin 5 points 1 year ago 
Strictly speaking, any working that affects your surroundings or your body immediately and temporarily could be considered 'combat magick'.
The easiest fight to win is the one that doesn't happen. An ounce of prevention is worth a fuck-ton of cure.
Down to basics:
meditate, meditate, meditate.
Take martial arts/close quarters combat classes. A common saying is “Under pressure, you do not rise to the occasion; rather you sink to your level of training.”
LEARN DE-ESCALATION TECHNIQUES
Strictly speaking, that should suffice. Unfortunately, the works that aid in combat are kind of, well, terrible to work with. That said, some situations really are life or death.
Anything further requires the ability to communicate with the Id. Once you get in touch with that, the knowledge of works helpful in combat will come to you when you meditate upon them.
As an example, forcing your body to release adrenaline (not healthy, btw). Or pretty much temporarily removing the ability to feel pain (also not healthy, potentially lethal).
Hope this helps fill in some of the gaps.

[–]aeonion 5 points 1 year ago 
Yep you live it everyday.
If you want to check a very beautiful example of what it is check on "the sandman"
"Choronzon: Ssso, You know the rules, dreamlord? If you win, I will return your helmet. If you lose, you will ssserve as plaything of hell, for eternity. Our ssslave.
Very well. I have the first move. I am a dire wolf, prey-stalking, lethal prowler.
Dream: I am a hunter, horse-mounted, wolf-stabbing. And I feel the grass beneath my hooves, the flanks between my legs.
All is real. Nothing is real. Choronzon’s move.
Choronzon: I am a horsefly, horse-stinging, hunter-throwing.
Dream: There are many ways to lose the oldest game. Failure of nerve, hesitation… Being unable to shift into a defensive shape. Lack of imagination. I am a spider, fly-consuming, eight legged.
Choronzon: I am a snake, spider-devouring, poison-toothed.
Dream: I am an ox, snake-crushing, heavy-footed. I feel the snake writhe beneath my hoof, its spine crushed.
Choronzon: I am an anthrax, butcher bacterium, warm-life destroying.
Dream: A change in direction, but still an old gambit. I think… I think I understand how Choronzon plays. How I can turn it against him. I think I will abandon the offensive. I am a world, space-floating, life-nurturing.
Choronzon: I am a nova, all-exploding… planet-cremating.
Dream: I am the Universe—all things encompassing, all life embracing.
Choronzon: I am anti-life, the beast of judgement. I am the dark at the end of everything. The end of universes, gods, worlds… of everything. Sss. And what will you be then dreamlord?
Dream: I am hope."
― Neil Gaiman, The Sandman, Vol. 1: Preludes and Nocturnes
Its called the oldest game, "All is real. Nothing is real." You must be confident and dont hesitate.
Its also mention in the works of merlin and it is spoofed in the movie of "the sword in the stone".
"She’s all the unsung heroes who... never quit." ― R. A. Heinlein, Stranger in a Strange Land
“There are more things in Heaven and Earth, Horatio, than are dreamt of in your philosophy.” ― William Shakespeare, Hamlet
“Every normal man must be tempted, at times, to spit on his hands, hoist the black flag, and begin slitting throats.”
― H.L. Mencken, Prejudices: First Series
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Posts: 1045
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http://www.seanciall.org/conflictandcombat.htm
Magickal Conflict and Combat
 
For a magickal warrior – someone following the warrior’s path – magick is just one more tool in his or her personal arsenal.

For some in the Pagan community, the use of magick in an aggressive manner, even in defense, may seem distasteful; some might even raise ethical or moral objections.  Common objections cite the 3-Fold Law, and “karma”.  Raven noted that the 3-Fold Law is not universally considered sacrosanct, or even valid.  It has been suggested that the Law was added by Gardner as a hedge against Britain’s witchcraft laws, and to make Wicca less threatening to the general public.  Raven also pointed out that the commonly held conception of karma is incorrect; most people seem to believe it is a cosmic system of retribution, where people’s actions automatically result in appropriate and just punishment, somewhere down the road.  This is incorrect.  Karma, in its original context, means attachments one develops to things in the world, over the course of one’s life; these attachments will influence how one reincarnates, and what challenges one may face in the next life.

Actions do create effects and produce reactions, and each of us must take responsibility for our personal choices and be prepared to face their consequences.  That is the essence of being a warrior, and an important element of magick.

The warrior path is about gaining control of one’s self and how one responds to one’s circumstances and environment.  Dominating others is inappropriate to the warrior’s path.  This idea must infuse how a warrior utilizes magick, as well.

The matter of the Witch Wars was raised.  Raven pointed out that the Witch Wars of the Northwest were qualitatively different than those elsewhere; whereas the Pagans of the Northwest basically skirmished on a social level – utilizing rumor, insult and innuendo – witches elsewhere in the country were involved in real, nasty, negative uses of magick, which produced real effects and consequences.  Raven related one incident of his own personal experience, involving a powerful, dangerous psychic manifestation, and how his coven of that time faced it.

Raven pointed out that sometimes, it is difficult to tell at first if an attack is actually that, or just the effect of bad pizza.  He suggests that if there is no clear indication that you are under magickal attack, have someone else do a divination for you, to try to get a clearer read of the situation.  If the matter is still unclear, Occam’s Razor applies, and it is probably safe to assume there has been no attack – unless circumstances change to suggest otherwise.  [GP’s note:  Dion Fortune makes the same points in her book, Psychic Self-Defense.]

If you determine that you have been the victim of an magickal/psychic attack, how should you respond?  Magick, Raven says, is not necessarily the appropriate response, nor should it automatically be your first choice.

A discussion of “strategy” vs. “tactics”:

Strategy:  The plan.  What are we going to do?

Tactics:  How we’re going to do it.

Metastrategy:  How can I impose my will onto the situation to achieve my goal?  (In other words, how do I work the magick?)

To decide on a strategy, one should ask one’s self, “Why?”  Why respond?  What is the purpose of the response?  What is our motivation?  At this point, a divination may be in order; ask someone else, with no stake in the situation, to do a reading.

Once the decision to respond is made, how does one make the choice of tactics?  Should the response be a discussion?  A face-to-face meeting?  A mediation through a third party?  An article submitted to a publication?  Or is a magickal response appropriate?  If so, how much of a response?  Too little response won’t be effective.  Too great a response may become overly complex; the working may collapse under its own weight.  The object is to achieve “just enough”; here again, a divination may be useful.

Considering offensive or aggressive magick:  Offensive magick is a lot of work, requiring a lot of energy.  Defensive magick requires a lot less alteration of reality, and therefore, less expenditure of energy; this places the defender at an advantage.  Aggressive magick also usually forges a link between attacker and target; this gives the defender another advantage, as the link may be used to backtrack or even “back-feed” the spell.

On the matter of energy, consider Raven’s Rule of Energy:  “Energy originates from one of two places:  Inside yourself, or outside yourself.”  Raven cites three types of sources: One’s own energy (originating in the body); magickal items; outside sources.

The advantage to body energy is that it is immediately available.  Its disadvantage is that it is limited in volume and range.

Outside sources include Elements, Spirits, Gods, Angels, Demons, and other entities.  The advantage to drawing upon outside sources is that they provide plenty of effect, power and range.  The disadvantage is the magician is dealing with an independent entity, which has its own personality and agenda(s).  A relationship must be established, and almost invariably, a price must be paid.  The magician must be cautious in negotiating and striking bargains, and choose his or her attachments carefully and consciously.  Remember the rule of “Just enough.”

Magickal items include amulets and talismans.  Amulets store energy, holding it for future use by the magician.  Talismans store energy, but directed toward a specific purpose; they are usually drawn or inscribed on parchment, but may be made from metal or other materials, and usually employ one or more sigils.

Turning now to an examination of defensive shielding.  Shields work in one of three ways:  They can deflect energy, capture energy, or allow the energy to pass through without harm.  Deflected energy is redirected away from the defender, and can be reflected back at the attacker, or fed into a scapegoat, which can be organic or inanimate.  Captured energy (sometimes called the “Simon Iff” strategy) is absorbed by the target, and used for his or her own ends.

The final method of defensive shielding requires the defender to “shift out of phase” of the attack, so that the energy passes through them, leaving them unharmed.  To be effective, though, Raven says that this defense must be prepared in advance, and once in place, must be forgotten.  This is very difficult to manage.

Defensive shielding can be practiced through “magickal fisticuffs” or sparring.  One person may “attack” another, sending energy at their “opponent”; that person then practices defending.  In both cases, Raven says, dramatic gestures are good!  The symbology of the motions speak to the mind on its most basic level, providing focus and specificity.

Raven led us in a shielding exercise, showing us how to create a shield that remains dormant, activating when an attack of negative energy occurs.  He suggested experimenting with creating shields in varying colors, and recommended creating layered defenses.  More layers will increase the likelihood that defenses will be effective.

IMPORTANT NOTE:  Every defense can be breached.  Be prepared for the possibility that your defenses may fail.

Raven also gave examples of two types of objects employing “amuleic energy” - tanglefoots and poppets – and instructions on how to use them.  He also outlined the various uses of poppets – healing, luck, curses – and dispensed advice on how to defend against and counter an attack utilizing a poppet.

Poppets utilize the Laws of Similarity and Contagion, and can be a very effective and powerful; they should be used with extreme caution.  Because of this, the exact method for creating one will not be published here; if you wish to know, speak to the head of your Circle.

Tanglefoots, on the other hand, are essentially defensive in nature; they are used to distract or misdirect someone who is pursuing you.  To create a tanglefoot, all you need is a length of string, cord or yarn; natural fibers are best.  If you perceive that you are being followed or pursued, take the length of string (which, presumably, you habitually carry in your pocket) and make a loop, so that the ends overlap.  Wind the ends around one another, so that the strings remain in a loop.  Bunch the loop into a tangled ball.  As you do all of this, infuse the string with energy.  Drop it to the ground, and keep walking.  Any pursuer’s attention will be distracted from you, and/or they will become confused and disoriented as they pass the tanglefoot.  They should be delayed long enough for you to make good your escape.
"She’s all the unsung heroes who... never quit." ― R. A. Heinlein, Stranger in a Strange Land
“There are more things in Heaven and Earth, Horatio, than are dreamt of in your philosophy.” ― William Shakespeare, Hamlet
“Every normal man must be tempted, at times, to spit on his hands, hoist the black flag, and begin slitting throats.”
― H.L. Mencken, Prejudices: First Series
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http://www.chaosmatrix.org/library/chao ... ccoup.html
Counting Coup:
Magical Combat for Fun and Training
by Phil Hine

The growth of Chaos Magic has seen a rise of interest in active research into Magical Combat techniques and theory. However, I am not proposing that people take out their frustrations on each other (for slights imagined and otherwise) to a deadly extent, but to propose that Magical Combat can be used as a training exercise which can be FUN at the same time.

True instances of Magical Combat are rare indeed. In fifteen years of active magical practice I have only been attacked by other magicians three times - and in each instance, was able to do something about it. I daresay there have been more attempts, but seeing as I haven't noticed them, they've either been extremely subtle or, as is more likely, have failed utterly.

To be effective in Magical Combat situations, you need to have developed the following skills:

A fair degree of Psychic sensitivity - you have to be aware that an attack is being made on you before you can do something about it.
A good understanding of your own Self, its demons, paranoias, and defences.
An ability to quickly assess a situation and make the most effective response.
A good knowledge (and skill) in a variety of Combat techniques -- both defensive and offensive.
A sense of perspective in how you deal with the situation.
A sense of humor!

All these skills are useful in other areas, and what I am proposing here is that a structured Combat System can test out these skills in a 'live' situation.


Counting Coup
I don't think it would be constructive for people to go around 'zapping' each other indiscriminately. Hence the American Indian concept of 'Counting Coup' where the sense of honour came through penetrating an enemies defences, and merely 'touching' them with a lance.

Doing this as a Magical Exercise necessitates that a minimum of three individuals be made aware of the situation: the two opponents and a moderator. The test can take place between members of a group, or individuals across time & space. Co-operation and strict honesty on all parts must be stressed.


Sample Guidelines
Soror Wibble and Frater Bater agree to challenge each other and request that Soror Fanny-Batter act as Moderator. Soror F. decides that the time-span for the Combat will be six weeks -- so the two opponents can attempt to Count Coup on each other within that period only -- too short a period means that the opponents will most likely spend too much time 'actively' concentrating on their defence strategies -- making the period several weeks means that either of them is more likely to be caught 'off-guard' -- which is the whole point; testing awareness and responses. Each participant will individually discuss with Soror F. which Combat 'forms' they are likely to attempt, and to contact her immediately that they perceive that they have been succesfully 'attacked'. Soror F., once the combat period is over, can then assess each individuals' performance and award brownie points.


Example Combat Forms

Dreamstalking
Involves appearing in opponents' dream-world and executing a specific action or message (as given to moderator) - such as blowing a rasberry, 'mooning' or delivering a ribald message.

Pop-up Servitors
Involves sneaking a specifically-programmed Servitor in past opponents' local defences, and having it execute some 'harmless' task such as waking them up in the middle of the night several times consecutively.

"Blank" Thunderbolts
Involves hurling bolts of magical energy at opponent, which, though not destructive, do effect them - bolts of sudden inspiration, for example.

Passing the P-Runes
Involves passing opponent a physical object which is charged (for example, using a sigil) so as to affect them in a given way. Hidden 'watermarks' in paper or underneath picture files are another way to do this.

Invoking from a Distance
Involves invoking an entity upon opponent from a distance -- to cause a change in behaviour.

Micellaneous
Any other combat Forms which the opponents, in consultation with the moderator, may devise.

Information-Gathering
Within the Combat, it is permissible for opponents to resort to information-gathering strategies to check on each other, such as scrying, tarot, runes, or oracles.

Bystanders
It is NOT permissible to 'attack' opponents by going via other people around them, except in those instances when entire groups of magicians are entering the period of Combat.


Ending
Once the Combat moderator has declared the Combat period elapsed or declared in favour of one participant, then opponents must cease all related activities. It might be beneficial for the moderator to bring both participants together for a formal 'closing' rite, followed by divers revels and merriment. The 'winner' may be awarded some cheap token of 'marksmanship' followed by the moderator setting them some small task to perform for the 'loser' (like washing socks, for example). Thus balance is maintained.


Notes
It goes without saying that the successful execution of Combat strategies itself is a useful test of skill and technique.

I have deliberately not given detailed instructions on Magical Combat Forms & Defensive Strategies. Competent magicians who desire to attempt this exercise should use their own ingenium in working out strategies.

Written 06/06/92.
Feedback and Correspondence Welcome:
Phil Hine: phhine@ndirect.co.uk
"She’s all the unsung heroes who... never quit." ― R. A. Heinlein, Stranger in a Strange Land
“There are more things in Heaven and Earth, Horatio, than are dreamt of in your philosophy.” ― William Shakespeare, Hamlet
“Every normal man must be tempted, at times, to spit on his hands, hoist the black flag, and begin slitting throats.”
― H.L. Mencken, Prejudices: First Series
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http://occultcorpus.com/forums/index.ph ... mbat-magic
Bara Mortath
Posted 13 August 2010 - 05:43 AM
The thing is that almost everything can be adapted to combat, servitors, sigils, healing, whatever, it's all aplicable; you just need to know where to change it and how.

Estrix
Posted 13 August 2010 - 08:14 AM
Ah, combat magick *rubs hands gleefully* this is something of my area, though its only a small part of War Magick.

As other posters have said before, you need some solid experience before you try this sort of thing...these kinds of magick are not happy places for beginners lol! I've also never encountered a guide for combat magick, its all stuff you eventually work out for yourself, and it can cover any and every aspect of magick you can think of. As with normal combat, the more you know and can apply the better.

Defintely get a good handle on the basic principles first because combat magick tends to be on the fly (much like combat generally) and this has a habit of increasing the number of errors that get made (sometimes in amusing ways...normally not though). There are some basic mind contact and energy manipulations you can train with friends, as Tolka mentioned, Dream Stalking is a good one to start with. In this case, it is generally easier to appear as yourself and carry out an action, however also train to manifest other things because in a "live fire" situation you don't want to let the other party know who you are...obviously.

Finally, combat magick is not for the faint of heart, it can lead to difficult situations that are best described as a magickal arms race with the other party, and nobody really wins that sort of thing.

AliceWonderland
Posted 13 August 2010 - 02:21 PM
You might want to look into shielding, and advanced shielding after you've mastered the basics. It goes a lot farther in an unstable, hostile environment than magically smacking people around.

You can even construct shields that will absorb incoming energy and strengthen the shield, or which will reflect back their attack (or keep part of the energy for the shield and reflect the rest back). Shields can be offensive as well as defensive.

I'm not saying there is NEVER any cause for aggression as self defence, but it's been my very direct experience that escalating hostility can and often does lead to much deeper and more entangled aggression and hostility.

TOLKA
Posted 14 August 2010 - 01:16 AM
To expand on the defensive methods AliceWonderland just gave, as well as shielding there are a few simple tricks if you are under attack that I have used. I have no idea if other people use this particualr one too but i would imagine although I have never read it, it is probably quite common.


In case of attack note the hour and the ascendant. In the next hour summon the angel of the hour and ascendant and ask them to stop whatever has just been put into play. This has never failed for me and Ive been pissing people off for the past 8 years

Caliban
Posted 14 August 2010 - 02:19 AM
Okay, aside from Sun Tzu, I will say that magical works of "wrath and chastisement", or magical combat, falls under the Sphere of Mars and the sephirah of Geburah. In the corresponding grade or degree of magical development, the Adeptus Major will have made the acquaintance of spirits who command legions or cohorts to do their bidding, and these may be profitably employed in workings of this sort. Good luck!

Allicloud
Posted 14 August 2010 - 06:12 PM
Bara Mortath said:
The thing is that almost everything can be adapted to combat, servitors, sigils, healing, whatever, it's all aplicable; you just need to know where to change it and how.

True. One can use a sigil, and "hurl" it, that is, as you charge, direct its power, mostly using Martian (that sounds silly! I mean, to do with Mars) symbology and colours, and in a state of "red gnosis" (aflame and berserk with rage), concentrate on te image of your enemy.
However, if you want to go all the way, with a Black spell, it's best to try to not think of the victim as a person. Rather, think of them as a target.

As for servitors, one could create one that would pester or attack your victim, or absorb attacks from others, or, if you have a personal belief in paranormal spirits, maybe try to coax a poltergeist to latch onto them or something!

But honestly, you need as much control as possible over your magick, so that there is no chance of your willpower being less than that needed, thus risking a backlash.

Reed
Posted 14 August 2010 - 08:53 PM
You could always try hand at riftworking. Why harm the body when you can harm the soul directly?

One technique is to identify a sphere of weakness in a target. This could be a fear or a weakness that would debilitate them. You can link this to a specific sphere in the sephira or as a specific chakra, depending on your paradigm.

Once you do this, then you can create a force multiplier that targets the weakness. I do this by taking an item that I later plan to destroy (i use crystals predominantly) and force a link from that sphere of influence to that crystal.

I then focus on the worst thoughts and impulses and 'throw it' in the crystal. I make sure to feed these debilitating thoughts and feelings every day, usually at different times, so the target thinks it is them.

Reed
Posted 15 August 2010 - 05:21 AM
Ive found that quite a few curses dont actually work. Most are incorrectly done, or have fatal flaws in the cost you pay to initiate them.

Curses that I find that do work almost all the time have a way nullify the curse. For example, a curse that is "Person cannot find a lover until they love themselves" works well. Its very active until they learn the lesson they need to beat it.

The key is 'Bad shit's active' until 'lesson learned'. These seem to work very well for me.

Then there are other, more permanent curses such as: not having children, dying by X age, live rest of life in destitute, utter addiction to substances or habits, or others. These usually dont work as well due to a multitude of factors.

But there's a few factors they do work on. Say for example, if you have a permanent mark of a circle....
Of course, there is a cost. Always is. The cost is usually that you take on those traits in the most negative way you can. Not that this a reason to do or not do, but you can mitigate and protect against some influence. The more knowledge, the more power.

Estrix
Posted 16 August 2010 - 03:36 AM
Allicloud actually hit on one of the most important aspects of Combat Magick in my experience so far - you must remove the concept of your enemy being a person. They must simply be "enemy" a target, an pesky obstacle for removal. Most people don't understand that as a concept, and fewer people seem actually able to manage it. You must be as committed to your action as any warrior in battle.

Red Gnosis is of course on of the most basic requirements of War Magick, though there are many combat applications that do not require it. I can't/won't say much more about Red Gnosis, simply because in my experience it is a strangely personal thing, and many people have their own way to achieve it. However the use of Red Gnosis can take over the mind, it can become addictive and consuming, overwhelming the sensible mind, you have to be capable of watching yourself to see the signs and know when its time to stop and realign.

Reed's post also made me think of something that I don't normally employ. In my early days of War Magick I encountered a school of thought called Acid Magick. These days I think it would more properly be called entropy. This is the slow and insidious destruction of your opponent's energy and aura in the hope of a physical manifestation. Its quite sneaky as its hard for some one to spot it, but its never really been my thing.

However, if you have any doubts or qualms about not being able to carry out this sort of magick, it is best to leave it well alone and stick to shielding and other such magicks (which of course have their place in Combat Magick, its just that personally I believe the best defense is a good offense.)

Fiber
Posted 16 August 2010 - 05:15 AM
Bara Mortath pretty much took the words out of my mouth. Just about any technique can be bent to do the dirty.

However, after bringing my healthy share of the pain, i realized something... as much fun as it is to watch your enemy writhe in agony, running around guessing why life is suddenly not so much fun... they often just keep doing what it is that got them into that mess in the first place, and thus, nothing gets fixed.

Here in lies the difference between combat magick and physical combat.

If you are prepetually irritating me, and i punch you in the face, you are well aware that i have punched you, and you're probably aware of why. But if you're irritating me and a I curse you... well, it's probably going to hurt worse than a punch in the face, but most people won't be aware that they're even being cursed, so they won't put 2 and 2 together.

For this reason, I typically throw more bindings than curses. Cease their undesirable behavior, and the reason for cursing goes away too. A little more "nonviolent," but usually a lot more effective.

Of course, there's room for a little bit of fun here too... sure, you can bind someone from talking to you, and therefore stop them from saying not-so-nice things... but what happens when you bind them from waking up on time for work? or you bind them from showering...?

You can bend just about any technique to do the dirty...

AliceWonderland
Posted 16 August 2010 - 08:52 AM
Fiber said:
I typically throw more bindings than curses. Cease their undesirable behavior, and the reason for cursing goes away too. A little more "nonviolent," but usually a lot more effective.
Oooh, yeah, agree with that one, for sure.

Though I will say that when I do any sort of binding, I always put in an "escape clause" for them. Basically, when/if they stop doing whatever it was they were doing, or they get their act together, or whatever it is I did the binding for stops and is turned around, the binding automatically starts to relax until it is released entirely.

I just prefer to do it that way. You know, "When you can calm down and act appropriately, you can get off the naughty step," type of thing.

Also, if I give them an "out", I don't have to worry about eventually removing the binding myself. I just build the release into the original intention and forget about it. If they clean up their act, they release themselves. If they don't, well, they stay bound.

Mr. Gordo
Posted 16 August 2010 - 01:51 PM
From an eastern perspective, the Tibetan Buddhists use defensive magick with their deities. Mahakala practices are found in every lineage and is the most prevalent practice. Sinhamukha is a personal practice that is quite popular as well. The Tibetan Buddhist perspective on this type of magick is that it mainly centers around deflection / defensive, as opposed to retribution or taking the initiative to start a "war".
"She’s all the unsung heroes who... never quit." ― R. A. Heinlein, Stranger in a Strange Land
“There are more things in Heaven and Earth, Horatio, than are dreamt of in your philosophy.” ― William Shakespeare, Hamlet
“Every normal man must be tempted, at times, to spit on his hands, hoist the black flag, and begin slitting throats.”
― H.L. Mencken, Prejudices: First Series
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Awesome Thread, Do not fear your power Satan doesn't condemn!
I've Got Friends On The Otherside. :grouphug:
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Then there is always the time- honored method of sending a letter to the IRS. If the target is squeaky clean in their financial lives, nothing will happen. But most people are not. Not because they are criminal (but it's a good thing, from your point of view, if they are) but because they are careless and not paying as close attention to tax laws as they should.

Desired result? They might get pulled in for an audit. Hardly the kind of "revenge" that most cheesed-off persons would like to see The Enemy suffer, and the likelihood of serious consequences is very low, but, ask anyone who has been audited, it's a huge pain in the ass. And the uncertainty surrounding the entire process is enough to give anybody ulcers.

I used it against a former employer who was the very embodiment of greed. She was cutting corners with every government entity empowered to collect taxes at all levels of government. Unfortunately for her, she also found ways to "save money" by stealing from her employees in the form of "rounding off" our pay checks and not paying overtime we earned.

Being a working stiff is bad enough, being one for a company that wasn't paying me what I had rightfully earned was just danged unpleasant. So I quit, and sent a letter to the IRS, the state tax people, and for good measure, the county treasurers office.

This woman did herself no favors by openly joking about how she ripped off Uncle Moneybags. I'll never know the full details, but I heard, years later, that the IRS came down on her like the proverbial thousand pound shit-hammer. She was in up to her neck. Breaking laws left and right. Alas, I sent the letter anonymously. If I had included my name I could have received a cash reward in proportion to the amount they ultimately recovered. And, she never would have known. The IRS certainly would not have told her :disapprove:
"Push something hard enough...and it will fall over."
Fudds First Law Of Opposition

“All art that is not mere storytelling or mere portraiture is symbolic...If you liberate a person or a landscape from the bonds of motives and their actions, causes and their effects...it will change under your eyes, and become a symbol of infinite emotion, a perfected emotion, a part of the Dark Divine Essence.”

William Butler Yeats

(The italicized word “dark” is my addition.)
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